Official Stranded II Changelog by Unreal Software - www.unrealsoftware.de ### Gold 1.0.0.1 - 12.03.2008 [FIXED] A bunch of translation issues [FIXED] Red butterflies dropped too many insect parts [FIXED] Tower Defense: Startsign was destructable [FIXED] It was possible to store stuff in the bownet [FIXED] loopmoveani did not affect vehicles [FIXED] Adventure: Crystal rock removed (3. island) [FIXED] Adventure: Catching a parrot did not work after loading a savegame [FIXED] Loading/saving bug with item in hand if type id>255 [FIXED] Items with invulnerability state do not rot anymore [FIXED] Last row of items in the exchange screen was not visible [FIXED] create event has not been executed in load or start events [FIXED] copychilds/pastechilds -> copychildren/pastechildren [FIXED] Files without inf extensions have been loaded as definitions [FIXED] extendscript sometimes mixed up variables [FIXED] Combination problems while player had many items [FIXED] "Attack 2" was still available after dropping the item [FIXED] Problems with positiong- and mapscript in editor [FIXED] Impact-event has not been executed in some cases [FIXED] seqcls has not been cancelled at the end of a sequence [FIXED] no more shark/piranha attacks at beginning of random maps [FIXED] progress-bar bug with more than 255 objects, units or items [FIXED] randomcreate returned always 0 [FIXED] spawntimer returned 0 on multiple kill-events at the same time [FIXED] Treehouse is now only buildable at full-grown trees [FIXED] "healthchange" (definition) did not work on objects [CHANGED] Special-potions do not disappear over night anymore [CHANGED] Factor 100 with sin/cos/tan optional [CHANGED] Blood activated by default (gore=1 in game.inf) [CHANGED] Items are now listed depending on order of collection [CHANGED] Moss spawns less mushrooms [CHANGED] Some palms (type 4 and 7) deliver more logs [CHANGED] Lions deliver more skins [CHANGED] Turtles now deliver skin too [CHANGED] Bananspalms spawn monkeys [CHANGED] Icons improved [CHANGED] slingshots can shoot teeth and claws [CHANGED] Starfishes can be used as throwing stars (weapons) [ADDED] Random events and characters on random islands [ADDED] Animated state borders [ADDED] Groups for buildings [ADDED] Alignment parameter for "cscr_text" [ADDED] Tooltip parameter for "cscr_text" and "cscr_image" [ADDED] Additional mode for "projectile" [ADDED] Trading in dialogues [ADDED] Additional values for "getsetting" [ADDED] Scriptcommand: buildsetup [ADDED] Scriptcommand: rpos [ADDED] Definitions: terrain_color_XXXXX (game.inf) [ADDED] Definition: showemptybuildinggroups (game.inf) [ADDED] Behaviour: killerbird (units) [ADDED] Unit: transport monkey (trainable) [ADDED] Unit: eagle [ADDED] Object: big storage (buildable) [ADDED] Object: garden (buildable) [ADDED] Object: hammock (buildable) [ADDED] Object: monkey school (buildable) [ADDED] Object: palisade (buildable) [ADDED] Object: gate (buildable) [ADDED] Object: wood storage (buildable) [ADDED] Object: stone storage (buildable) [ADDED] Object: aerie [ADDED] Item: claw spear [REMOVED] Scriptcommand update button (in editor)